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Ref is preparing a new Realm for the Company to explore. They’re using a piece of hex mapping software and following the guidance in the Creating a Realm section.
They want this Realm to be an isolated island, so instead of the recommended 12x12 grid they use a 6x6 grid. They figure this will work if they just divide any recommended quantities by four, as there are only a quarter of the normal amount of Hexes.
They decide not to use the Spark Tables to generate the terrain types, as they already have some ideas for the map. They draw a cluster of mountains in the centre of the island, a swamp covering the western half, and a scattering of forests and hills on the eastern half. They draw a few Barriers where it feels appropriate.
They want the island to be caught in a dispute between its two Holdings, both claiming to be the Seat of Power. They place the Holdings on opposite sides of the island.
Two Myths instead of the usual six feels about right for this smaller Realm, so they place them at far points of the island. They decide that a single Landmark of each type also feels right, scattering them around. They decide to add an extra Hazard and an extra Curse, just to make the island feel more hostile.
The island looks pretty good, but Ref doesn’t have a clear idea of the two conflicting rulers. They head to the Spark Tables section of the book and roll on some of the “People” tables.
The first set of results gives a hard appearance, elegant dress, soothing tone, blunt manner. Some juxtapositions there. Perhaps a Knight hardened by a life of conflict, now doing their best to be a diplomatic ruler.
The second gives a melancholic demeanour, interest in Myths, and “distant mentor” as their relationship to the other ruler. Maybe this ruler is actually a Seer. Perhaps a former Seer, having lost their sight, now struggling with ruling a Holding.