Play
Tal and Moss are fighting against a Warband from a neighbouring Realm. They’ve already taken Damage from arrow fire.
Ref: Okay, now it’s the Warband’s turn. As you’re both individual combatants, they get +d12 and gain Blast, attacking both of you.
Ref rolls d8 and d12 for each target, taking the highest single die against each. The dice against Tal are 8 and 5; the dice against Moss 8 and 7.
Ref: The horde of attackers surge onto you, spears and axes coming from all directions. Both attacks are Bolstered, so you’re both facing 9 Damage. You both have 3 Armour so we can knock those down to 6.
Tal: I’ll stand firm using Deny on the 8.
Ref removes the 8, leaving the 5. Tal passes her Save against Fatigue.
Ref: So that leaves 2 Damage after Armour.
Tal: Could I use Deny again?
Ref: No, it’s once per Attack.
Tal: Right, got it.
Ref: So you’ve got 2 Damage coming in against 2 , leaving you at exactly 0 . That GD GD means a Scar. I roll on the Scar table with the die that caused Damage and get Distress, so I guess a spear just narrowly missed you, a few inches and you’d be missing an eye! Lose (rolls d6) 2 . SPI
Tal: Lucky escape I guess.
Ref: Moss, you’re on 1 and 6 , right? GD VIG
Moss: Yeah. I guess I’ll Deny the 8.
Moss removes the 8, leaving the remaining 7. He also fails his Save against Fatigue.
Ref: Oof, so 4 Damage means 1 to your GD and 3 off your . As you’ve lost half of your VIG in one go that’s a Mortal Wound. Moss is VIG overwhelmed by the Warband, kicked to the ground, an axe buried in his gut. He’ll die if left untended, and I wouldn’t expect mercy from these raiders. What’s the plan?